TOO MUCH WORLD debate

TOO MUCH WORLD. WHEN NEW MEDIA ART BECOMES PLAYABLE, IMMERSIVE, AND EVERYWHERE

 

This is not a panel about the end of the world.

It is a conversation about a world that has become playable.

Art has never been so close to everyday experience. 

Never before has it been so participatory, so immediate, so ubiquitous. 

Perhaps we are not witnessing a ‘decline in the importance of art’; perhaps its function is simply changing.

From object to process. From artwork to experience. From contemplation to participation.

When images are everywhere, tools are accessible, and creation has become commonplace, art begins to work like a game, a playground, a simulation, a space for testing reality, not just representing it.

The TOO MUCH WORLD panel is an invitation to talk about a world that is constantly producing itself.

About worlds being created in games, VR, animation, generative systems, social media. About the joy of creation and escapism. About artistic decisions made in conditions of excess possibilities. About the materiality of digital art — its infrastructure, energy, fragility, and dependence on the systems that sustain it.

It is not about whether it is good or bad.

It is about being aware of moving in a world that has become an interface.

February 23, 2026, 7:30 p.m.

Academy of Fine Arts in Wrocław, Traugutta Street 19/21

  • meeting in English

 

GUESTS:

Kathrin Hunze (DE) is a new media artist, art researcher, and lecturer based in Berlin. She creates video works, installations, and performances at the intersection of various forms of staging in the context of moving images and new media. Her artistic research focuses on analyzing the processes, mechanisms, and ethical aspects of new technologies and their effects within complex systems.

Jeremy Couillard (USA), a painter by training, is a self-taught new media artist and game designer who has created numerous internationally exhibited works and video games accompanied by installations, paintings, and ephemeral works. His works often use humorous and surreal narratives about future dystopias to explore what motivates us as humans to work, live, and create. His video game designs have been published by Akupara Games. He currently lives and works in Kassel, Germany, where he lectures at the Kunsthochschule Kassel.

Boris Labbé (FR) is a French artist whose work combines hand-drawn animation with digital media to create complex, immersive visual experiences. His films and installations often explore themes of transformation, repetition, and the interaction between the organic and the artificial. Labbé’s work has been shown around the world, including at festivals such as Cannes, Annecy, and Ars Electronica, winning numerous awards such as the Golden Nica for animation and the Grand Prize at the Japan Media Arts Festival.

reinfected.me (PL/UK), aka Marcin Pośpiech, is a graduate of the Academy of Fine Arts in Wrocław. He is a multimedia designer currently living and working in London. He translates his personal mental journeys and experiences of alienation into short films, confronting his greatest phobias. Collaborating with music composers such as Lady Gaga, Tool, and Trentemøller, he creates animations that transport viewers into alternative dimensions, often dominated by madness.

 

Host:
Aleksander Hudzik, editor-in-chief of Mint magazine. Cultural journalist. For many years associated with the editorial staff of Newsweek Polska, Vogue Polska, Notes na 6 Tygodni Forbes Women, Dwutygodnik, K Mag, Przekrój, Esquire, and Aktivist. Co-author of texts in the books My Art Guide, Polski Street Art, and the guide About Polska.

The project entitled “Program development for the main exhibition of the Kinomural new media art festival in 2025” is covered by non-refundable support in the form of a grant from the development plan (KPO) under Investment A2.5.1: Program to support the activities of entities in the cultural sector and creative industries in order to stimulate their development.

 

Project co-financed by the municipality of Wrocław

We know the winners of the Main Section and OPEN CALL competitions

On September 19, during the 7th edition of Kinomural, we announced the winners of both the Main Section and the OPEN CALL competitions.

MAIN SECTION COMPETITION


Three equal prizes of 4500 PLN each, awarded as the Mayor of Wrocław Prize (granted thanks to the support of the Municipality of Wrocław), went to:

The decision was made by the jury: Peter Burr, Alek Hudzik, Yoshi Sodeoka, who deliberated on September 19 at 10:10 p.m.

OPEN CALL COMPETITION


The jury: Krzysztof Garbaczewski, Katarzyna Roj (BWA Wrocław) and Michał Bachowski (Noizz.pl) reviewed 17 works selected by the Curatorial Team (Piotr Bartos, Bartek Bartos). After deliberations, three equal distinctions – each worth 3000 PLN gross – were awarded to:

 

In the OPEN CALL section, Ada Napiórkowska also received a special mention from the editors of Contemporary Lynx Magazine. The award includes an interview with the artist in the magazine.

Congratulations to all the winners, and thank you to every artist for taking part and for celebrating art in the urban space with us!

Practical Information

This Friday and Saturday – 19 & 20 September – we’re starting!

Screenings will take place from 7:30 PM to 10:00 PM at the following locations: Trzebnicka 19-21, Jagiellończyka 40, św. Wincentego 39a-41a, Niemcewicza 27, Niemcewicza 30b, Ołbińska 16.

Maps (digital and printed) will indicate the screening walls and access routes.

👉 Participation in the entire event is free of charge.

📑 The full program and screening schedule (divided into sets) can be found HERE.


Safety & Comfort

🚧 To ensure the highest safety and comfort for all participants, on 19 & 20 September, from 7:00 PM to 10:15 PM, the following streets will be partially closed:

  • Jagiellończyka Street (between Trzebnicka and Niemcewicza)

  • Niemcewicza Street (between Jagiellończyka and Ołbińska).

⚡ Viewers sensitive to flashing lights and dynamic color changes are encouraged to check the program, where films containing such elements are marked.

🔊 Screenings may include loud sounds that could be uncomfortable for sensitive individuals and animals.


Getting There

🚋 We recommend arriving at Kinomural by public transport (MPK Wrocław), bicycle, or on foot.
🚗 Please note: parking near the screening walls will be difficult.


Respect the Space

🙏 Remember that the projection area is home to Nadodrze residents. Let’s keep the neighborhood clean and undisturbed.

📲 As always, we look forward to your posts and stories on Facebook and Instagram.👉 Don’t forget to tag us!

The festival program is out!

A new media art festival that pulls the audience in.

Kinomural? It’s a festival that experiments with imagination, offers new sensations, and lets you experience art beyond the gallery. Join us for two nights—September 19 and 20 in Wrocław. This year’s program features 90 outstanding artists from 20 countries and over 500 large-scale projections on tenement house walls.

 

Who are the festival’s headliners?
You may not recognize all the names or pseudonyms, but you certainly know their art—you’ve seen their work online, in music videos, at concerts, in TV shows, or in commercials.

New media art is everywhere—sometimes hidden in plain sight. From AR filters on your phone to generative visuals at concerts, from motion graphics in public spaces to interactive screens in museums and stores, new media has become part of the visual language of daily life. What was once experimental is now how we communicate, play, and express ourselves. In recent years, it has spread into so many fields because it speaks the language of the present—data, speed, interaction, fluidity. It adapts. And as the tools evolve, so does art,” comments Yoshi Sodeoka, one of the festival’s stars.

Festival regular Peter Burr, a New Yorker, adds:
“During Kinomural, the city grows a skin. For a few nights, cracked stone facades breathe light, filled with images that resist permanence. Artists return because our work never stays still—we’re always eager to catch its flicker, its wavering, its dissolving into the night.”

 

What’s on the program? Between Homer and sci-fi
Every year, curators carefully select the program, offering two nights of the most important works of new media art—by emerging voices as well as pioneers and legends of audiovisual art. This year’s theme, ODYSSEY: BETA VERSION, immerses audiences in visions, dreams, and digital myths. It’s a 21st-century audiovisual mythology—between Homer and sci-fi. The program includes two main curatorial walls, the core of Kinomural, developed by the event’s founders, the Bartos brothers.

 

PROGRAM

 

Yoshi Sodeoka in Poland for the First Time!

A pioneer of internet-based digital art, Yoshi Sodeoka will be this year’s headliner at the new media art festival, Kinomural. Just a few months ago, the artist held a multimedia exhibition on 95 screens in Times Square, and this September he will travel to Poland for the first time to present his work in Wrocław.

 

“Seeing my work on such a massive scale – like in Times Square – completely changes the perspective. You feel the sound, you feel the color. It’s no longer just a screen; it becomes part of the environment. That experience made me more sensitive to spatial composition, rhythm, and how people physically encounter the work. Kinomural expands on that powerfully. It embeds moving images directly into the fabric of the city, where buildings become canvases, and the audience becomes part of the flow. I can’t wait to see how my work lives in that context – outdoors, unexpected, woven into daily life. It’s familiar, yet still full of surprises,” says Yoshi.

 

Yoshi Sodeoka. A Pioneer of Internet-Based Digital Art

Sodeoka is known for his innovative exploration of various media and platforms – including video, gifs, and print. Deeply passionate about music, his neo-psychedelic style directly reflects his love and experience in the field. Drawing inspiration from genres such as noise, punk, metal, and prog rock, Sodeoka has developed a unique artistic vision marked by complex and consciousness-altering visualizations.

 

“My work has always revolved around experimentation – whether through real-time simulations like SWARM or abstract video feedback like GARLANDS. I’ve tried to push the boundaries of what digital tools can do, while also showing that you don’t need big budgets or elaborate installations to create something expressive, immersive, or emotionally resonant. Kinomural is a powerful platform for that mindset. It gives artists a rare opportunity to scale their work to the size of buildings – to see how it breathes in public space, how it interacts with architecture and people walking by. That kind of visibility can inspire new directions, new ideas, and a deeper connection between the artist and the environment”, he adds.

 

In the mid-1990s, Sodeoka became the art director of Word Magazine, one of the first multimedia online magazines that helped shape digital visual culture. He has collaborated with iconic musicians, creating music videos and visuals for artists like Metallica, Tame Impala, Oneohtrix Point Never, Max Cooper, Yeasayer, and The Presets. His style fuses glitch aesthetics with a strong sound layer. His works have been featured at prestigious institutions such as the Centre Pompidou, Tate Britain, Whitney Museum, MoMA New York, and SFMOMA. His pieces are also part of permanent collections at the Museum of the Moving Image and SFMOMA.

Yoshi Sodeoka at Kinomural – What to Expect?

Especially for the festival, the artist has prepared a two-day program. On the first evening (September 19), audiences will experience the generative video project SWARM, which presents bird murmurations as both a natural spectacle and a data system. Based on flocking algorithm simulations, the visualization combines a series of schematic elements—vector arrows, red tracking dots, neon green fields, and line graphs indicating speed and direction. These layers attempt to decode the secret of coordinated movement through the visual language of computational logic. The viewer’s experience oscillates between extremes: moments of dizzying complexity alternate with stillness and calm. SWARM is a meditation on perception—both human and artificial—and the tensions between wild behavior and pure analysis.

SEE MORE ABOUT YOSHI

 

The Dates Are Set

Kinomural Returns to Nadodrze on September 19–20, 2025

This year, we invite you to embark on another extraordinary journey with Kinomural. “Odyssey: Beta Version” is an expedition through a world of images and sounds that unfold on the walls of tenement houses — points on a map filled with emotions, impressions, and surprises.

Imagine a night when Wrocław’s buildings cease to be just the backdrop of the city. Their facades become screens where visuals, movement, sound, and emotion come alive.
The narrow streets of Nadodrze transform into a labyrinth of luminous narratives, with every step leading to a new story crafted by audiovisual artists from around the globe.

Kinomural brings new media art out of online and gallery spaces and onto the walls of Wrocław’s architecture. For two September evenings, each building becomes a projection screen with an average size of around 300 square meters.
Festival-goers experience large-scale projections and installations on the walls, wandering through streets and alleys as if they were gallery halls — only here, the artworks are monumental in scale.

LEARN MORE ABOUT THE 2025 EDITION

The Finalists for OPEN CALL 2025!

17 artists from around the world will light up the walls of Wrocław this September.

Out of hundreds of submissions, the jury selected 17 outstanding projects that will soon come to life through light, motion, and emotion in the urban space.
A huge thank you to all who submitted their work – and congratulations to the selected artists!
We can’t wait to see your creations bend time and space on Wrocław’s walls.

🌀 Time. Without a story?
This year’s OPEN CALL revolved around temporality – and the question: can we show time without telling a story?

In storytelling, moments can be sped up, squeezed into a single frame, or stretched into infinity. We lose track of seconds — and, in the case of hypnotic abstraction — the very point of reference.
So maybe it’s narrative that gives time its shape? Maybe every second becomes a story — a dream, or a memory of the recent “now”?

This year’s OPEN CALL invited artists to explore these tensions — through abstract visions, ephemeral micro-narratives, or formal experiments in image and sound.

THE FULL LIST OF SELECTED ARTISTS