TOO MUCH WORLD. WHEN NEW MEDIA ART BECOMES PLAYABLE, IMMERSIVE, AND EVERYWHERE
This is not a panel about the end of the world.
It is a conversation about a world that has become playable.
Art has never been so close to everyday experience.
Never before has it been so participatory, so immediate, so ubiquitous.
Perhaps we are not witnessing a ‘decline in the importance of art’; perhaps its function is simply changing.
From object to process. From artwork to experience. From contemplation to participation.
When images are everywhere, tools are accessible, and creation has become commonplace, art begins to work like a game, a playground, a simulation, a space for testing reality, not just representing it.
The TOO MUCH WORLD panel is an invitation to talk about a world that is constantly producing itself.
About worlds being created in games, VR, animation, generative systems, social media. About the joy of creation and escapism. About artistic decisions made in conditions of excess possibilities. About the materiality of digital art — its infrastructure, energy, fragility, and dependence on the systems that sustain it.
It is not about whether it is good or bad.
It is about being aware of moving in a world that has become an interface.

February 23, 2026, 7:30 p.m.
Academy of Fine Arts in Wrocław, Traugutta Street 19/21
- meeting in English
GUESTS:
Kathrin Hunze (DE) is a new media artist, art researcher, and lecturer based in Berlin. She creates video works, installations, and performances at the intersection of various forms of staging in the context of moving images and new media. Her artistic research focuses on analyzing the processes, mechanisms, and ethical aspects of new technologies and their effects within complex systems.
Jeremy Couillard (USA), a painter by training, is a self-taught new media artist and game designer who has created numerous internationally exhibited works and video games accompanied by installations, paintings, and ephemeral works. His works often use humorous and surreal narratives about future dystopias to explore what motivates us as humans to work, live, and create. His video game designs have been published by Akupara Games. He currently lives and works in Kassel, Germany, where he lectures at the Kunsthochschule Kassel.
Boris Labbé (FR) is a French artist whose work combines hand-drawn animation with digital media to create complex, immersive visual experiences. His films and installations often explore themes of transformation, repetition, and the interaction between the organic and the artificial. Labbé’s work has been shown around the world, including at festivals such as Cannes, Annecy, and Ars Electronica, winning numerous awards such as the Golden Nica for animation and the Grand Prize at the Japan Media Arts Festival.
reinfected.me (PL/UK), aka Marcin Pośpiech, is a graduate of the Academy of Fine Arts in Wrocław. He is a multimedia designer currently living and working in London. He translates his personal mental journeys and experiences of alienation into short films, confronting his greatest phobias. Collaborating with music composers such as Lady Gaga, Tool, and Trentemøller, he creates animations that transport viewers into alternative dimensions, often dominated by madness.
Host:
Aleksander Hudzik, editor-in-chief of Mint magazine. Cultural journalist. For many years associated with the editorial staff of Newsweek Polska, Vogue Polska, Notes na 6 Tygodni Forbes Women, Dwutygodnik, K Mag, Przekrój, Esquire, and Aktivist. Co-author of texts in the books My Art Guide, Polski Street Art, and the guide About Polska.
The project entitled “Program development for the main exhibition of the Kinomural new media art festival in 2025” is covered by non-refundable support in the form of a grant from the development plan (KPO) under Investment A2.5.1: Program to support the activities of entities in the cultural sector and creative industries in order to stimulate their development.

Project co-financed by the municipality of Wrocław
